Perfect little VN for Spooktober, it has a really cute art style that contrasts nicely with the melancholic MC; for such a short game the complexity of the story is really good, I felt I was watching an amazing movie or reading a really good short book, the variety of endings paint a really good big picture too.
Now it did had some English translation errors but just now I am reading that it was your first time translating, and it that case it is a very good first try and all the important details can be understood.
I saw this game while scrolling the Spooktober tag on Twitter, and the soft-but-graphic style left such a strong impression on me that I had to play :) I love how distinctive the characters are--Grace and Nerd Girl are especially cute!
I'm not sure which ending I got out of the four, but it ended on a bittersweet (and satisfying) note that did feel very reminiscent of watching a horror movie. I will definitely revisit to see if I can get some of the other endings.
There were a few points where I struggled to interact with objects even when I thought I was standing close enough to them, so if possible, I might suggest expanding the "range" a bit (unsure if this is the right term--I'm an artist, not a programmer lol). I also think it could be fun if more descriptions were available for items in the environment to add some more immersion--things like the postcard racks in the lobby, the cars in the parking lot, etc.
My only other note was that there were some inconsistencies with the English translation; the one that stood out to me most was that one character name was sometimes spelled two different ways (Roxanne/Roxann). That all said, I think this was a fantastic jam game, and I'm so glad I played it! Excellent work!
I was attracted to this game because of the visuals. It's a little hard to figure out how to progress but I actually got the good ending on the first try! Then tried to get the rest but only got Bad End 1 & 2.
The english translation isn't perfect but still understandable enough to tell what's going on. Job well done!
The art is very pretty and I like Grace's design the most. I could tell there was something up with her from how suspicious she was (wanting to avoid the detective, stealing ppl's gas) so I think the writing was pretty good at hinting at that!
The game looks beautiful, amazing character design and funny Scooby doo reference!
I think that Grace should have different sprites for walking up and down since the direction of the characters affects interactions with objects. For example, I might walk right and try to interact, but I can't, so I press up, and it works.
There are some characters that you can't interact with, maybe you can add some generic text like "I don't want to bother them" or something like that if you don't want to add more dialogue.
When saving data you can see the sprite of Grace on top of the text. When going upstairs, if you hold the up key you can just go in and out continuously.
There aren't many errors in the translation, I think the ones I saw were the "She gone" instead of "She's gone", the survivor instead of survivors, "you probably don't think i'll forget, huh?" should probably be "You didn't think I'd forget, did you?", and the "Opne" instead of "Open" (if this isn't a reference to something).
Only the pager has a description, I think all the other items should have it aswell. Sometimes there's a weird visual glitch when progressing text were the portraits of the characters flicker.
It is hard to know the places that I can go, maybe add an arrow pointing at places where I change rooms? Or another visual solution. This is even more of a problem for places that you can't go yet but after some interactions you can, there should be a message saying "I don't need to go there yet" or something like that.
The protagonist acts kind of strange, maybe show the player what she's thinking so it's easier to know what to do, throwing water at someone to make them go away it's something uncommon.
When you play as that other character you still hold Grace's items.
I got 3 endings out of the 4. Great plot twist! I didn't expect it. Derek best character! I loved that ending! You did an outstanding job with this game, this is a hidden gem for sure.
If you can, add more tags to your game to get more exposure, like the puzzle tag, the more the merrier. You should customize your itchio profile to get more people interested, maybe add a background, a banner and a short description of the games you like to develop. Good luck with your game dev journey!
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what program did you use to make this game
I use Rpg maker
thanks
ชอบเกมนี้มากเลยค่ะ ตอนแรกแอบสงสัยตัวหลักพอตอนท้ายได้เข้าใจ แต่ก็กังวลว่าจะจบไม่สวยจนน่าเศร้า ค่อยยังชั่วที่ไม่ได้มืดมนซะหมด
ขอบคุณที่เล่นเกมของเรานะคะคุณจิอากิ
I wanted to play this game, but I can't extract this file, my computer shows no error description is available. ╯︿╰
Now it did had some English translation errors but just now I am reading that it was your first time translating, and it that case it is a very good first try and all the important details can be understood.
Keep up the good work!
Thank you for playing my game and your feedback!
I really enjoyed your video. Thank you so much.
I saw this game while scrolling the Spooktober tag on Twitter, and the soft-but-graphic style left such a strong impression on me that I had to play :) I love how distinctive the characters are--Grace and Nerd Girl are especially cute!
I'm not sure which ending I got out of the four, but it ended on a bittersweet (and satisfying) note that did feel very reminiscent of watching a horror movie. I will definitely revisit to see if I can get some of the other endings.
There were a few points where I struggled to interact with objects even when I thought I was standing close enough to them, so if possible, I might suggest expanding the "range" a bit (unsure if this is the right term--I'm an artist, not a programmer lol). I also think it could be fun if more descriptions were available for items in the environment to add some more immersion--things like the postcard racks in the lobby, the cars in the parking lot, etc.
My only other note was that there were some inconsistencies with the English translation; the one that stood out to me most was that one character name was sometimes spelled two different ways (Roxanne/Roxann). That all said, I think this was a fantastic jam game, and I'm so glad I played it! Excellent work!
Thank you for playing my game!
And thanks for your feedback, I will use it in future updates!
I was attracted to this game because of the visuals. It's a little hard to figure out how to progress but I actually got the good ending on the first try! Then tried to get the rest but only got Bad End 1 & 2.
The english translation isn't perfect but still understandable enough to tell what's going on. Job well done!
The art is very pretty and I like Grace's design the most. I could tell there was something up with her from how suspicious she was (wanting to avoid the detective, stealing ppl's gas) so I think the writing was pretty good at hinting at that!
Thank you for playing my game!
For ending 3, try interacting with the bed after Derek leaves the room. I hope this helps!
The game looks beautiful, amazing character design and funny Scooby doo reference!
I think that Grace should have different sprites for walking up and down since the direction of the characters affects interactions with objects. For example, I might walk right and try to interact, but I can't, so I press up, and it works.
There are some characters that you can't interact with, maybe you can add some generic text like "I don't want to bother them" or something like that if you don't want to add more dialogue.
When saving data you can see the sprite of Grace on top of the text.
When going upstairs, if you hold the up key you can just go in and out continuously.
There aren't many errors in the translation, I think the ones I saw were the "She gone" instead of "She's gone", the survivor instead of survivors, "you probably don't think i'll forget, huh?" should probably be "You didn't think I'd forget, did you?", and the "Opne" instead of "Open" (if this isn't a reference to something).
Only the pager has a description, I think all the other items should have it aswell.
Sometimes there's a weird visual glitch when progressing text were the portraits of the characters flicker.
It is hard to know the places that I can go, maybe add an arrow pointing at places where I change rooms? Or another visual solution.
This is even more of a problem for places that you can't go yet but after some interactions you can, there should be a message saying "I don't need to go there yet" or something like that.
The protagonist acts kind of strange, maybe show the player what she's thinking so it's easier to know what to do, throwing water at someone to make them go away it's something uncommon.
When you play as that other character you still hold Grace's items.
I got 3 endings out of the 4.
Great plot twist! I didn't expect it. Derek best character!
I loved that ending! You did an outstanding job with this game, this is a hidden gem for sure.
If you can, add more tags to your game to get more exposure, like the puzzle tag, the more the merrier.
You should customize your itchio profile to get more people interested, maybe add a background, a banner and a short description of the games you like to develop.
Good luck with your game dev journey!
Thank you for playing my game, and thanks for the feedback!
Your feedback is very important to me. I will use it in the next update and in my future games!